Tuesday, February 14, 2012

“The Production of Personal Investment across Platforms: The Successful Adaptation of Films into Video Games”


By: Shelley Jane Graff
                The video game industry and the film industry have, in recent years, become inextricably linked with the emergence of the film adapted video game sub-genre.  The subsequent mashing of resources via various major media-producing outlets that such a genre requires is bound to come with a whole new set of issues.  However, one question at this point in time seems to reign supreme:  what does it mean to make a successful film-adapted video game? 
                The obvious answer to that question, being: income/sales; yet, upon further investigation one can conclude that far more is at stake than mere revenue returns.  According to Dr. Robert Brookey in his book, Hollywood Gamers: Digital Convergence in the Film and Game Industries, the film adapted video game as a product has far more significance than most other ancillary film merchandise does.  Such games have become an extension of the franchise.  Brookey writes: “…the interactivity of the games draws players in while constantly relating the experience of game play to the experience of the theatrical films, allowing the fan of LOTR to become more closely connected with the film franchise.” (P. 37) These games have the unique ability to act as fodder to further support one's personal investment in said franchise as an “involved” fan. 
                Perhaps it would be worthwhile to examine those film adapted video games that seemed to fail to supplement their respective films to be able to understand this inquiry more completely.  In the article, “5Video Game Adaptations That Missed the Point of the Movie,” an examination of various video games proves that despite the fact that video games have the capacity to extend the narrative/franchise, the game’s content must still significantly connect to, or represent, the original product.  Failure to faithfully represent thematic elements from the movie in the game play works against the synergy that both industries (video game and film) are inevitably banking on.   

                (Word Count = 316 words total

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